If I can sneak past the guards, fine, but if they attack me, all bets are off. For the remainder of the level, I resolve that my priority needs to be to get out of Dunwall with my skin intact. Clearly Dunwall is ripe with murderers, but I’ve no idea who’s done what.Īs I cross the rooftops to the palace gate, a sergeant declares to his men that, “We’re in this with the Duke, sink or swim.” I decide to help them all sink with the addition of several new orifices. The streets are littered with dead civilians and watchmen loyal to Emily. Out here, I’m less certain about how to deal with the guards. With everyone inside dead, I head to the streets. I hide behind a stack of shelves as he heads to unlock Emily’s vault, and shish kebab him through the shoulder as he passes. These “traitorous dogs” as Corvo himself puts it, are clearly Ramsey’s most trusted aides, so I feel little regret as I sneakily cut them down. As I start prowling the halls, I see that there are bodies everywhere, far more than Ramsey could have killed on his own. The same goes for the four of Ramsey’s guards lurking inside the palace. In addition to treason, I’ve just watched Ramsey cold-bloodedly murder one of the Watch’s lieutenants, so I’m feeling unambiguous about what his fate is going to be. Emily has been overthrown by the witch Delilah and her lapdog the Duke of Serkonos, while I’ve been locked inside Emily’s private chambers by the traitorous captain of the guard, Mortimer Ramsey. For the first mission, however, I’ll have to exact my judgements sans powers, or much of anything really.
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